The theme is:

Context

Welcome to the first ever AlphaVer Modathon! An event where many modders or even newbies have to make a visual, source-edited mod based off of Lilypad QA in 48 hours.

Rules

The rules are quite simple:





Modding Basics

Here are the basic tools required to mod Lilypad QA!

Tools



Getting started

Now that you hopefully have these tools in hand, its time to start. But how?

First of all, open RetroMCP. if you are using pre3, these next steps should be simple to follow:


Oh but. Whats this? RetroMCP has thrown us another error? This time for an IOException that has to be caught. Fairly simple solution. Go to ClassX.java in the src folder. Go to line 75 and paste in a throws IOException at the end of the function name. However, before you keep on going and press Build. One more thing needs to be done.


go to "\src\minecraft\net\minecraft\client" and open Minecraft.java. Go to line 140, the one right after the fullscreen line, write "InputHandler.mc = this". Your game will no longer crash after dashing or encountering a naturally spawning giant.


One more thing though. If you wish to modify or add your own textures to game, extract them from the jar file directly via the use of 7zip or other archiving software. Put the new textures in \src\minecraft with their respective folder names. If you wish to edit terrain.png for example, you dont make a new folder and put it in there. But if you want to edit the items, you make a folder called gui and put it in there.


For Eclipse users!


In the folder where youve decompiled lilypad, you will find a "workspace" folder. Launch eclipse and open this folder. Dont make a new eclipse project or anything, as it will sort itself on its own. Once opened, you can press the green play button on the top to debug the game.


If you want to add new textures to the game, you have to build with RetroMCP


Important Files




Hope you enjoy your time!